Chess Edinburgh lewischessmen2-75h 

Chandler Cornered

David Tebb v Hans Rudel


Hi Gang,

if you recall a while back I asked you to look at game 3489956
for those who played 1.e4 and struggled against the Caro Khan.










Well I've gone one better and asked the player of the White pieces
in that game, David Tebb, to put some notes to this game just for you.

David, whose CV includes a win against Kasparov, kindly agreed
and has done an excellent job.

I'm trying a teaching experiment in this game please give me feedback.

As well as littering the game with the usual diagrams, I've placed
a game mover to go from moves 1-10 and again to cover moves 1-16.

The idea being you get to move 10. Then play out the game to that point
remembering Dave's notes and the reasons why they were played.

You carry on and again at move 16 I am asking you to do the same again
this time the whole game from moves 1-16.

So you get to a position, replay and recap the notes.
You get to another position, replay the game to that point recalling the notes.

At the end you replay through the whole game again.

I want what you see and what has been written to stick.
If I was teaching this game face to face I would have you
playing it out over a board and would not proceed until I am
sure you understood what was happening.

Please everyone go though all these mini recap games. It does not take long.
I need to know if you found this method beneficial.

OK here is the game with Dave's notes. Enjoy.

David Tebb v Hans Rudel

1.e4 c6 2.d4 d5

For this game I chose a nice, simple system, which is easy to learn.
White just puts his pieces on natural squares and slowly builds up a Kingside attack.

3.exd5 cxd5 4.Bd3

An ideal square for the bishop. After Black castles kingside,
which they normally do, the bishop will be pointing towards Black's King.

4...Nc6

The standard move, developing the knight on its best square to control the centre.
and incidentally threatening to win a pawn.

5.c3

Defending the pawn on d4 and a very useful move for a number of reasons.
With the pawn on c3, White no longer needs to worry about the annoying
move ..Nb4, harassing the bishop on d3. and it allows to the Queen
access to b3 as in the game.










5...Nf6 6.Bf4










The main reason for putting the bishop here is to clamp down on the e5 square,
which White wants to control and use for his pieces.

White is planning a Kingside attack and that's more likely to succeed with
the centre closed so he doesn't want to allow black to play the freeing move ..e5.

6...Bg4 7.Qb3

Other moves such as Nf3 are playable, but most White players take the
opportunity to bring their queen to an active square with gain of time,
because of the attack on the pawn on b7.

7...Qd7 8.Nd2










White has to play this first before Nf3,
so that if Black plays Bxf3, he can take back with the knight.

8...e6 9.Ngf3 Bxf3 10.Nxf3 Na5

I don't like this move. Black's knight should stay on c6,
in order to fight for control of the e5 square and the centre.

OK now let us go though moves 1-10 to recap - Geoff



[Click here to replay the game]
moves 1-10

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Bf4 Bg4 7.Qb3 Qd7 8.Nd2 e6 9.Ngf3 Bxf3 10.Nxf3 Na5


11.Qc2 Bd6 12.Bxd6 Qxd6 13.0-0 0-0 14.Ne5










An excellent outpost for the knight.

14...Nc6 15.Rae1










The rook wasn't doing anything on a1, so now defends the knight and is ready
to go to e3 and swing over to the Kingside for a swift attack!
It looks more natural to put the King's rook on e1, but it's useful to keep
that rook on the 'f' file, in case it gets opened after White plays f4-f5.

15...Rac8

In this sort of position ..Nxe5 is never an option, because after dxe5,
Black's queen and knight are forked and he will lose a piece.

16.Qd1

Black was threatening Nxd4, winning an important pawn,
because of the pin on the c-file, so the queen retreats to a safe square.
Before getting ready to launch an attack, it's a good idea to look around
to see whether your opponent might be threatening anything.

It's easy to get carried away thinking of your ideas and forget that your
opponent has plans of his own.

Now let us go though moves 1-16 to recap - Geoff


[Click here to replay the game]
Moves 1-16

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Bf4 Bg4 7.Qb3 Qd7 8.Nd2 e6 9.Ngf3 Bxf3 10.Nxf3 Na5 11.Qc2 Bd6 12.Bxd6 Qxd6 13.0-0 0-0 14.Ne5 Nc6 15.Rae1 Rac8 16.Qd1


16...Ne7

Bringing the knight around to the Kingside to shore up his defences.

17.Re3 Ng6 18.f4










White has now made all the necessary preparatory moves and is ready to
launch his attack! If Black sits back and does nothing,
White will play g4 and g5 to chase away the knight on f6 and then
play Qh5 and Rh3 with a crushing attack down the 'h' file.

18...Nd7

I think the idea of this was to play ..f5 in order to give a bit more
solidity to Black's Kingside. Unfortunately the move fails for tactical reasons.

19.Nxd7

Exchanging one type of advantage (the well placed knight) for another
(gaining time and for the coming attack).

19...Qxd7 20.f5










20....Ne7

Unfortunately for Black 20..exf5 21.Bxf5 loses him a rook for the bishop.
White should then be able to win the endgame without too much difficulty.

21.f6 Nf5










21..Ng6 isn't any better as White would play Qh5 and Rh3 with an unstoppable attack.
The other try 21..gxf6 also loses to the same moves.

22.Rh3

Black resigned. This might seem a bit early, but in fact his position is completely lost.
White has too many pieces targeting the King and Black has not enough defenders.
White will continue with moves like Qh5, g4 and fxg7.
Black cannot possibly defend against all these threats and will soon be checkmated.



[Click here to replay the game]
The Complete Game

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Bf4 Bg4 7.Qb3 Qd7 8.Nd2 e6 9.Ngf3 Bxf3 10.Nxf3 Na5 11.Qc2 Bd6 12.Bxd6 Qxd6 13.0-0 0-0 14.Ne5 Nc6 15.Rae1 Rac8 16.Qd1 Ne7 17.Re3 Ng6 18.f4 Nd7 19.Nxd7 Qxd7 20.f5 Ne7 21.f6 Nf5 22.Rh3


Cheers Dave, excellent job.
You made the whole game look very simple but I know there is
quite a few years experience behind those moves.

Exactley what I was after. No one under 1400 cannot something away
from this game. I know I did.

I always play one of the gambit variations v the Caro Khan.
I'm going to give this 'quiet' variation a outing next time I face 1...c6.

The b1 Knight to d2 before the g1 Knight to f3. OK got it.

Pity that the guy resigned and would not allow you to mate him.

At the level I'm teaching the final attack is very important and a lot
of their games go down to checkmate so I never miss the chance
to add more mating ideas to their arsenal.

So I'll demonstrate how the game could of ended and
wrap it up with a Queen sacrifice.

The boys in Bates Motel want blood.

So here is the final recap. (blood included).


[Click here to replay the game]
Complete game with Blood

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Bf4 Bg4 7.Qb3 Qd7 8.Nd2 e6 9.Ngf3 Bxf3 10.Nxf3 Na5 11.Qc2 Bd6 12.Bxd6 Qxd6 13.0-0 0-0 14.Ne5 Nc6 15.Rae1 Rac8 16.Qd1 Ne7 17.Re3 Ng6 18.f4 Nd7 19.Nxd7 Qxd7 20.f5 Ne7 21.f6 Nf5 22.Rh3 h6 23.Qh5 g6 24.Rxf5 gxh5 25.Rg3+ Kh7 26.Rxh5+ Kh8 27.Rxh6


You can try different defence instead of my plausible 23...h6
but all will end in crushing positions for White.

I'll end with a few short games in the Bd3 variation to give you some ideas.
Remember these games were played between humans -the mistakes are human errors.
Best you see them and learn, than not see them and suffer.

First is an old trap but it still catches them.


[Click here to replay the game]
Foord - Robinson, 1990

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nf6 5.Bf4 Qb6 6.b3 Qxd4 7.Bb5+


And this showing you what an aggresive square d3 is for the Bishop.
The silly 6...f6? was obviously played to get in e5.


[Click here to replay the game]
Bates - Cook, 1995

1.d4 c5 2.e3 cxd4 3.exd4 d5 4.Bd3 Nc6 5.c3 Bd7 6.f4 f6 7.Qh5+ g6 8.Bxg6+ hxg6 9.Qxg6


Why did he not play the Queen sac 8.Qxg6 hxg6 9.Bxg6 mate.
Has the lad no sense of humour?

Finally, no Bishop on d3 examples would be complete without the
classical Bishop Whammo on h7. The Greek Gift.


[Click here to replay the game]
Weeramantry - Marnnag, 2000

1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3 Nc6 5.c3 Nf6 6.Bf4 e6 7.Nf3 Bd6 8.Bxd6 Qxd6 9.0-0 0-0 10.Qe2 Re8 11.Ne5 Nd7 12.Bxh7+ Kxh7 13.Qh5+ Kg8 14.Qxf7+ Kh7 15.Qh5+ Kg8 16.Qxe8+ Kh7 17.Qh8+ Kxh8 18.Nf7+ Kg8 19.Nxd6


Black actually resigned at move 13.Qh5+ I carried on for few moves
to show you the mess Black is in. he is down the exchange and two pawns.

Also be aware of the little liquidation combination 17.Qh8+ that was added at the
end to completely kill off any further resistance.

Please post feedback in the David Tebb thread. Thank you.


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